10/22/2023 0 Comments Animation 3ds max![]() ![]() ![]() ![]() There are some rules of thumb when you work with mapping character animation: You can transfer IK animation onto an FK rig, or vice versa. While retargeting is a general-purpose feature, it is especially useful for transferring animation from one character to another, when the characters are of different sizes, and possibly of different proportions (for example, a human model to a gorilla, or vice versa). The down side of this is that essentially you have to set up the scaling relationships by hand the good news is that the steps are fairly straightforward, and that once you have retargeted, the settings are reusable for all animation mapped between the same two sets of objects. Retargeting applies to any kind of animation, from matching fight choreographies, to changing a weather balloon's fly-through trajectory over hills and valleys. ![]() You need to retarget only when the size or proportions of the incoming model differ from the size or proportions of the current model. Enhanced menu: Animation menu > Tools (Animation Set) > Load Animation > Load XML Animation File dialog > Load Motion > Click Yes.Enhanced menu: Animation menu > Tools (Animation Set) > Load Animation > Load XML Animation File dialog > Edit Mapping.Standard menu: Animation menu > Load Animation > Open dialog > Load Motion > XML Animation dialog > Click Yes.Standard menu: Animation menu > Load Animation > Open dialog > Edit Mapping.Retargeting means to scale the animation so it matches the objects onto which you are mapping the motion. When you map an animation from one rig or object onto another, use this rollout to establish retarget references between the incoming nodes in regards to their scale dependency. ![]()
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